Electronic Sports World Cup, is an annual event that brings together the best teams in the world on games designed or adapted for player confrontation.

Coming from all continents, these players compete for several days on their favorite game in order to become world champion in their discipline NB.

History Sports World

The ESWC is created by Matthieu Dallon, CEO of Ligarena (which will become Games-Services ) until 2009. The first two editions are organized at Futuroscope in France.

The spectacle of video games, played on stage in front of the public, commented and broadcast live in several languages, immediately makes the ESWC a pioneering and leading event for eSports communities. ESWC finals are organized in Paris Bercy (in 2006 and 2008) and San José in Silicon Valley in California in 2008.

The development of the ESWC was stopped in 2009, because of a global context in economic crisis and the fragility of the eSport business models, which were then almost entirely based on the sponsoring of private brands. The ESWC is relaunched in 2010 by Disney Stephane Cosse following the acquisition of the brand in 2009, which finds its audience by being organized during the Paris Games Week ; first in 2011 in co-production with the company Oxent, then from 2012, becoming after its acquisition, a full-fledged project of Oxent.

In 2015, ESWC creates new international events, in addition to the Paris Games Week edition.

In February 2016, the Electronic Sports World Cup becomes the eSports World Convention, following the desire to expand to all eSports universes and contents and to work more closely and coherently with the editors’ cups and championships. game.

In October 2016, Oxent was acquired by Webedia, to enable ESWC «to deploy its events in new territories and offer them even greater resonance».

National qualifications

ESWC is not an open competition. Indeed, each player wishing to participate in the event must during the season go to one or more national events that will allow him, in the long term, to qualify for the national qualifications, events organized by local companies in partnership with Games -Solution.

In France, for example, all the contenders for the French qualification has a license ESWC.com and participates in several tournaments during the year to collect points. More or less points are awarded depending on the outcome of the participants and the importance of the event.

At the end of the season, the top of the ranking are selected and invited to participate in the Coupe de France of video games . In each discipline of this Coupe de France, participants entering the final are qualified for the Electronic Sports World Cup .

The qualification system differs greatly by country. It often depends on the number of players and the excitement generated by e-sport in the country as well as the quality of the national organizations. For example, some countries, such as Poland, have very high-level players but do not benefit from large local tournaments and as a result have been deprived of ESWC qualifications for several years, while other states such as the United Kingdom have a community. very active national and large-scale events but have never placed a single participant in the final.

Some teams still go to ESWC without performing or having failed their national qualifications. Indeed, some side events such as the Fnac 5 trophy or the ESWC Masters allow some players to qualify in an alternative way.

In addition, the organization sometimes invites teams that have not qualified 6 but recognized as high level training; the holders of the title are also exempt from qualification for the following year, provided that the discipline on which they were titled is again in contention the following year.

Ligarena has already gained a lot of experience in the organization of large-scale electronic sports tournaments such as LAN-parties or French cups, and especially after the breach of contract that binds them with the World Cyber ​​Games , the limited company launches into one of the most ambitious projects created around LAN parties:

the video games world cup was born. The first edition of this event took place in the park Futuroscope Poitiers, then in full restructuring and had hosted a few weeks earlier one of the largest meetings of electronic sport of the year: the Gamers Assembly .

The ESWC is quickly distinguished from other major world tournaments by its staging. It is no longer just for players to have to play a match, but to face stage fright against hundreds of spectators.

The biggest matches are commented live and broadcast on giant screens, the heart rate of the players is measured and visible to the public, the soundproof helmets theoretically guarantee an absolute silence for the players, moreover a 100% female tournament is organized which was relatively rare then. For many, this is the first competition in the world to have married show and professionalism, innovating in many areas.

Awards July 8 to 13, 2003

  • Date: July 8 to 13, 2003
  • Place: Congress Center Futuroscope , Poitiers , FranceFlag of France
  • Total rewards: € 156,000

Ligarena has set up two types of disciplines. Counter-Strike , Warcraft III : Reign of Chaos and Unreal Tournament 2003 are official disciplines; Quake III Arena , Women’s Counter-Strike and Unreal Championship (this last competition was canceled several weeks before the start of the ESWC) are exhibition competitions.

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